Three difficulty paths
Easy, Medium and Hard rebuild the layouts, not just the clock.
Brain puzzle game
Three difficulty paths, a thousand chambers, par-move scoring and a Zen mode that removes every timer — so the only pressure is the one you brought.
Gravity Station has three campaign paths. Easy, Medium and Hard are not just timers turned up: they change the layouts, the piece counts and the hazards in play. A Hard chamber at stage 200 has a different floor plan from the Easy chamber at the same number.
On top of that sit four modes. Daily gives everyone the same single chamber each day. Endless keeps generating escalating boards until you miss. Hardcore tightens par and ends the run on a wrong vector. Zen switches the pressure off entirely.
Nothing in Gravity Station is timed to the frame. There is no tapping speed, no dragging accuracy, no reaction test. A chamber you cannot solve is a chamber you have not read correctly yet, and staring at it is the intended activity.
Every stage records your best move count against par. Run history and a device-local Top 10 let you see whether you are actually getting better, without a leaderboard, an account or anyone else's score to chase.
Easy, Medium and Hard rebuild the layouts, not just the clock.
Timer off, no fail state. The same puzzles with room to think.
Three stars for beating par. The real ceiling of the game.
Gravity console
You never drag a piece. Pick a direction and everything loose slides that way until something stops it. Land both energy cores on the two dashed collectors. Arrow keys work too.
This chamber is solvable in seven moves. The game ships with a thousand of them.
Launch window
Gravity Station is free, offline, ad-free and waiting on Google Play. The iPhone and iPad build is in review.