No network calls
The build has no ad, analytics or telemetry SDK to phone home with.
Offline puzzle game
No sign-in wall, no ad break between stages, no “connect to continue”. Install it once and the whole thousand-stage campaign is on your phone.
Plenty of games claim to work offline and then stop at a loading spinner because a banner failed to fetch. Gravity Station has nothing to fetch. There is no advertising SDK in the build, no analytics library, no crash beacon, no account service. In normal play it makes no network requests at all.
That has a practical consequence: on a plane, in a tunnel, on a train through a dead zone or on a phone with the SIM pulled, the game behaves exactly as it does at home. Every stage, every mode, every setting.
Free download, no in-app purchases, no subscription, no paid hint packs, no energy timers. The reason we can say that flatly is that there is no advertising revenue to protect and no data being resold in the background.
On the device, and only there. Stage progression, best scores, run history and settings are stored locally. The trade-off is honest: uninstall the game and that progress is gone, because there is no cloud copy and no account it could be attached to.
The build has no ad, analytics or telemetry SDK to phone home with.
No sign-up, no email, no social login, no profile.
Free, complete, and it stays that way in the current build.
Gravity console
You never drag a piece. Pick a direction and everything loose slides that way until something stops it. Land both energy cores on the two dashed collectors. Arrow keys work too.
This chamber is solvable in seven moves. The game ships with a thousand of them.
Launch window
Gravity Station is free, offline, ad-free and waiting on Google Play. The iPhone and iPad build is in review.