Four moves, one rule
Every object obeys the same vector at the same instant. Read the room before you touch it.
Gravity puzzle game
No dragging, no swapping, no matching. One vector, applied to the whole chamber at once — and a thousand rooms built to punish the obvious direction.
In most puzzle games you move a piece. In Gravity Station you move the rule. Pick up, down, left or right, and every loose object in the chamber slides that way until a wall, the hull or another piece stops it. Nothing halts halfway. Nothing moves independently.
That single constraint is what makes the game hard. A chamber with five pieces has only four possible moves — and most of them make the board worse. Solving one is about finding the order in which pieces have to be stacked against each other, not about dexterity or speed.
Laser grids cut lanes across the board and end the run if a core crosses one. Portals move a piece from one side to the other while it is still travelling. Wormholes drop something where the direction alone could never take it. Black holes remove whatever slides in — and occasionally that is exactly what the solution needs.
Every object obeys the same vector at the same instant. Read the room before you touch it.
Easy, Medium and Hard paths, on grids from 6×6 to 15×15.
Clearing the stage is one thing; clearing it in par is the real puzzle.
Gravity console
You never drag a piece. Pick a direction and everything loose slides that way until something stops it. Land both energy cores on the two dashed collectors. Arrow keys work too.
This chamber is solvable in seven moves. The game ships with a thousand of them.
Every chamber sits inside a location on the station, and the station degrades as the campaign moves outward from the failed core.
Launch window
Gravity Station is free, offline, ad-free and waiting on Google Play. The iPhone and iPad build is in review.