Slide until stopped
Loose pieces travel in the chosen direction until they meet a wall, the hull, or another piece. Nothing stops halfway.
Field manual
Gravity Station gives you one verb and then spends a thousand stages proving how much can be built on top of it.
The rule
Every object on the board obeys the same vector at the same time. That is the whole game — and the reason a five-piece chamber can take twenty minutes.
Gravity console
You never drag a piece. Pick a direction and everything loose slides that way until something stops it. Land both energy cores on the two dashed collectors. Arrow keys work too.
This chamber is solvable in seven moves. The game ships with a thousand of them.
Loose pieces travel in the chosen direction until they meet a wall, the hull, or another piece. Nothing stops halfway.
The pieces that matter. Land one on each collector to clear the chamber.
Every stage has a target move count. Beat it for three stars; scrape through for one.
A limited undo stack and an optional hint for the chamber you have stared at for ten minutes.
Grids grow from 6×6 to 15×15 as the campaign climbs, and the piece count grows with them.
Best move counts, run history and a local Top 10 — all stored on the device.
Obstacle catalogue
New hazards arrive in layers. Each one changes what a direction means rather than just blocking a square.
Beams cut lanes across the chamber. Slide a core through one and the run ends.
Paired gates. A piece entering one leaves the other, still travelling, still under the same vector.
One-way jumps that drop a piece somewhere the direction alone could never reach.
Anything that slides in is gone. Sometimes that is the mistake; sometimes it is the solution.
Loose station wreckage that answers gravity too, and gets in the way while it does.
Heat cells that punish the long slide. Route around them or arrive with fewer pieces.
Game modes
The campaign is the spine. The other modes are what you play once the spine stops being difficult.
Easy, Medium and Hard paths through the full station. Difficulty changes the layouts, not just the timer.
One fixed chamber a day, the same for everyone, scored against your own history.
Generated chambers that keep escalating until you miss. No finish line.
Tight par, no forgiveness, one wrong vector ends the run.
Timer off, pressure off. The same puzzles with room to think.
Colour, audio, motion and control options in Settings, plus full offline play.
| Campaign length | 1000 stages across Easy, Medium and Hard paths |
|---|---|
| Grid range | 6×6 up to 15×15 |
| Scoring | Moves against par, three-star rating, local best per stage |
| Records | Run history and a device-local Top 10 with an optional nickname |
| Connectivity | None required — the game never calls home |
| Price | Free. No in-app purchases, no subscriptions, no ads |
Lab backdrops
The chamber sits inside a real location, and the location changes as the campaign moves out from the core.
Questions
Yes. It is a free download with no in-app purchases, no subscriptions and no advertising.
No. The whole game runs on the device. There are no accounts, no cloud saves and no online services to be offline from.
The iOS build is complete and submitted to Apple. Follow the iPhone & iPad page for the listing link as soon as review clears.
1000 stages. Early chambers take under a minute; late Hardcore chambers do not.
No analytics, no advertising identifiers, no personal data. Progress is stored locally on your device. See the privacy policy.
A five-minute animated short set on the same station, following B-17 through the core failure. It is on the Movie page.
Launch window
Gravity Station is free, offline, ad-free and waiting on Google Play. The iPhone and iPad build is in review.