Deterministic
The same sequence of moves always produces the same board. No randomness in the campaign.
Physics puzzle game
Every loose object in the chamber obeys the same vector at the same instant. Everything else in the game is built on top of that, and nothing contradicts it.
Gravity Station's simulation is deliberately simple and never cheats: pieces slide in the chosen direction until something stops them; pieces stack against each other; nothing has momentum you cannot see. Because the rule never bends, a chamber that looks unsolvable always has a reading you have not found yet.
The difficulty comes from layering objects that interact with that rule in different ways:
Each stage has a par move count. Clearing it is the puzzle; clearing it in par is a different, harder puzzle about ordering. Undo exists but is limited, so a plan beats trial and error from about stage fifty onward.
The same sequence of moves always produces the same board. No randomness in the campaign.
Nothing moves off-screen or out of sight. Everything you need is on the grid.
New objects change what a direction means rather than just blocking squares.
Gravity console
You never drag a piece. Pick a direction and everything loose slides that way until something stops it. Park the Gravitron and the energy core on the two mounts.
Solvable in seven moves. The game ships with a thousand chambers built on this one rule — and arrow keys work here too.
Launch window
Gravity Station is free, offline and ad-free — out now on the App Store for iPhone and iPad, and on Google Play for Android.