Deterministic
The same sequence of moves always produces the same board. No randomness in the campaign.
Physics puzzle game
Every loose object in the chamber obeys the same vector at the same instant. Everything else in the game is built on top of that, and nothing contradicts it.
Gravity Station's simulation is deliberately simple and never cheats: pieces slide in the chosen direction until something stops them; pieces stack against each other; nothing has momentum you cannot see. Because the rule never bends, a chamber that looks unsolvable always has a reading you have not found yet.
The difficulty comes from layering objects that interact with that rule in different ways:
Each stage has a par move count. Clearing it is the puzzle; clearing it in par is a different, harder puzzle about ordering. Undo exists but is limited, so a plan beats trial and error from about stage fifty onward.
The same sequence of moves always produces the same board. No randomness in the campaign.
Nothing moves off-screen or out of sight. Everything you need is on the grid.
New objects change what a direction means rather than just blocking squares.
Gravity console
You never drag a piece. Pick a direction and everything loose slides that way until something stops it. Land both energy cores on the two dashed collectors. Arrow keys work too.
This chamber is solvable in seven moves. The game ships with a thousand of them.
Launch window
Gravity Station is free, offline, ad-free and waiting on Google Play. The iPhone and iPad build is in review.